Gamertag : DaddyDaveedo
Forum Achievements : 15
Trade Rep : 4
Posts : 1685
Cash : 2413
Times Thanked : 11
Join date : 2012-01-23
Age : 34
Location : Pandora
|Subject: Blogger Reveals Gameplay Details for Destiny, Bungie's First Post-Halo Title Thu Nov 08, 2012 5:36 am|| |
A blog entry by a senior Demonware employee has been unearthed, revealing hands-on impressions of Bungie’s upcoming project, Destiny.
The first game from the creators of Halo since walking away from Microsoft, Destiny is said to be a co-operative game with a sense of freedom. Indeed, the Demonware employee described the game as being “quite like Halo.”
Demonware specialises in online support and services for videogames, taking care of the “matchmaking, game lobbies, leaderboards, social media, gameplay stats, and Big Data warehousing/analytics services.” Hence the company’s involvement with the project.
Published back in August, the employee blog post details a trip to a local movie theatre, the venue for a "few hours of presentations covering everything from game story, factions, art, engineering, tool chain, graphics, audio, player investment mechanisms, player progression, UI, and web and mobile apps.”
Initially, attendees were presented with a mix of video footage and a live gameplay walkthrough, "demonstrating lots of atmospherics, huge amounts of trees and foliage (SpeedTree), particle effects, dynamic lighting and dynamic time of day ending in a sun set.”
"This is not a dedicated server game,” says the entry, “but there is some simulation and coordination running in their server infrastructure. The game was up and down a lot, playing in a team of 3 we did manage to experience entering a zone to find other players already taking on the bad guys, it's cooperative so we helped out (mostly [name removed], I just died) before both groups went their separate ways. Which is a pretty cool experience, making you feel you are part of a much larger populated world."
"At the end of the day I was excited about the game, I like the feel of being in a large world with different destinations and the interactions along the way. It actually brought back a sense of exploration I recall from playing [Elite] many years ago, although there was no opportunity to shoot aliens in the face in Elite. I'm not fully sold on the appeal of being able to change the colour of a weapon, but I guess it works in China, and customization and individual identity is a big theme for the game."